#ifndef LUA_PIXELLAYER_HPP
#define LUA_PIXELLAYER_HPP

#include "../pixel/pixellayer.hpp"

int tolua_layerscript_open( lua_State *LuaState );

namespace pm3 {
    namespace lua {
        inline PIXELLAYER *get_active_layer() {
            return g_active_layer;
        }
    }
}

#endif // LUA_PIXELLAYER_HPP

